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WoW Dungeon Review: Ragefire Chasm

WoW Dungeon Review: Ragefire Chasm

DUNGEON LEVEL: 15-16
ZONE:
Ogrimmar
END BOSS: Lava Guard Gordoth

This review is about the newly renovated Ragefire Chasm – not the old one.  Before I get started, it’s worth mentioning that the old version of this dungeon would have received a much lower score than the newer one.

RFCbosses

The original bosses of Ragefire Chasm.

Pre-LFG, this dungeon was only accessible through a portal in Orgrimmar’s drag.  This made it very tricky for Alliance players to get in.  Quest givers weren’t inside the dungeon.  You had to get quests from Thrall, some dudes in tents outside the dungeon, and someone in Thunder Bluff before going in or you didn’t get them done.  After your group moved down the main drag there were THREE different paths.  You could left or you could go into two different directions to your right.  Most groups took the upper right path and ignored the other two.  Only one of the other directions had a boss.  The other just had trash!  Imagine going down a path in a dungeon and not finding a boss.  That means you just killed a bunch of trash for nothing!  Down the road most taken, the dungeon navigated much like it does today.  The only difference is that the final boss (Bazzalan) was on a shelf above the guy you THOUGHT was actually the last boss (Jergosh the Invoker).  To get to Bazzalan, you had to jump on a ledge or take a ramp that nobody really paid attention to. Post-LFG, you got completion credit for the achievement by killing Taragman the Hungerer, which made the dungeon very quick. In Mists of Pandaria, Ragefire got an overhaul.  The troggs that used to occupy the dungeon were removed.  In their place were Kor’kron orcs.  None of the original bosses survived the change.

DIFFICULTY – 1

The difficulty of the dungeon has stayed about the same.  The trash is easy to tank, the damage that’s being done to your group is pretty low, and the bosses don’t require you to do anything – you don’t even have to move.  Is this low difficulty good for beginning players?  I think so.  Ragefire Chasm is usually the first instance players experience when they’re finally high enough to begin doing dungeons.  It shouldn’t be that hard.  It should give players an idea of what a dungeon is like without pounding them in the head an ass like later, more difficult dungeons (i.e. Magister’s Terrace.)

Dark Shaman Koranthal gettin’ busy.

VISUALS – 7

The visuals improved slightly since the changes were implemented.  The textures on the hounds look incredible and the gear looks nice on the orcs.  The bosses even look better.  The animations you see when you fight Dark Shaman Koranthal and Slagmaw look amazing compared to the boring, drab visuals you see in other low level dungeons.

REPLAY VALUE – 3

There isn’t much replay value here.  It’s fun to do the first couple times you’re playing it, but after that, it gets old – like most dungeons.  There’s no challenge to keep you coming back and no “must have” loot to farm for.

GAMEPLAY – 7

The gameplay has improved drastically.  They haven’t taken out the two paths that lead you to nowhere near the beginning, but a lot of good changes have been made.  Probably the best change to come out of RFC is that there is no “hidden” final boss.  You don’t have to jump on any ledges or follow any hard-to-see paths to get to him.  Lava Guard Gordoth is the final boss and once he’s defeated, that’s it.  Game over.  Adding lava traps throughout the pathways in the dungeon was a nice touch too, but there is really no danger of dying if you stand in them.  It’s a good idea on paper, but was poorly executed in the final version.  I guess they wanted to challenge low level players by having them take extra damage if they weren’t careful, but the damage you take is pretty minimal.

SUMMARY

While the new Ragefire Chasm is an improvement from the old one, it’s still a bad dungeon.  It’s a great way to introduce new players to dungeons, but there’s never any risk of dying in here.  New players shouldn’t have the type of challenge old players faced in say…Heroic Shadow Labyrnith back in Burning Crusade, but they shouldn’t be allowed to completely faceroll the dungeon either.  Visually, Ragefire looks amazing, but it looks a lot scarier than it actually is.  It’s bark is bigger than it’s bite.

DUNGEON LEVEL: 15-16 ZONE: Ogrimmar END BOSS: Lava Guard Gordoth This review is about the newly renovated Ragefire Chasm – not the old one.  Before I get started, it’s worth mentioning that the old version of this dungeon would have received a much lower score than the newer one. Pre-LFG, this dungeon was only accessible through ...

Review Overview

Difficulty - 1
Visuals - 7
Replay Value - 3
Gameplay - 7

4.5

Bad

User Rating: 4.6 ( 1 votes)
5

About Kevin Edwards

Founder of Always Late TV; World of Warcraft Enthusiast; Proud Beard Owner

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